Monday, September 19, 2011

Haypi tables

Haypi tables

Fortified Points

Level: The level of the fort
Cats: Catapults needed to win
Resources: the total about of each resources each fort holds
Infantry: infantry needed to take all resources in one attack (soldiers).
*cats: the fort has catapults as well!

When farming I find the best way is to command all your troops to "wait" from round 1 if you have the recommended amount of catapults, they will be able to kill them with no losses.


Sequence to attack (Wait all the way, except if only cats left)

1. Cav (they should all die, else round 2 is also cav)
2. Inf (surprised? archers not in range
3. Archers
4. Inf/Cats (depending on shooting tech, anyway if you target cats and they are not in range, it will automatically attack Inf)
5. Inf (if there are no cats left)

Remember: every major title upgrade, or every 3 levels, you can hold 1 more sub city and 1 more fort.
also, the amount of oasis you can hold is: Your level divided by 2 and rounded up if needed.



Fortified points
Fortified points(forts) were created to get a money output per hour. These forts are hard to get as you need a lot of catapults. Most people only use forts for the resources, this is called 'fort farming'. 
LevelOutput/hResourcesCatapults needed*InfantryCatapults
12050.0002152.000
24060.0004284.000
36080.0008558.000
480100.000141013.000
5100130.000217020.000
6120160.000378235.00020
7140200.000625558.00050
8160300.000870880.00080
9180400.00014115130.000150
10200500.00019830180.000300


Formula for regeneration on armies.

Army:

Level. Hourly/Max/Completion Hours
1. 100/2000/20.00
2. 300/4000/13.33
3. 500/8000/16.00
4. 700/13000/18.57
5. 900/20000/22.22
6. 1100/35000/31.82
7. 1300/58000/44.62
8. 1500/80000/53.33
9. 1700/130000/76.47
10. 1900/180000/94.74


Lvl 10 Turrets Can Kill
255/76/306/85 per turret per round

Lvl 10 Traps Can Kill
120/36/144/40


DO NOT occupy the fort. You can farm it for resources by not doing this.

After destruction of turrets and traps, if you do not occupy it by attacking it 3 times consecutively, it will not regenerate. However, if you occupy it after 3 consecutive attacks and resign, the turrets and traps will be regenerated.



Scouting Details and Meaning
TermAmount roughly
Several0-9
One or two dozen10-24
Dozens25-49
Scores50-99
One or two hunderd100-250
Several hundred250-499
Hundreds500-999
One or two thousand1.000-2.499
Several thousand2.500-4.999
Thousands5.000-9.999
Over 100 hundred10.000+



General Title Upgrade: Requirements & Benefits

LevelTitlePrestigeTreasureBranchesOasisesForts
13rd Civilian0
010
22nd Civilian200
010
31st Civilian630
020
43rd Baron1.1501x nugget121
52nd Baron2.000
131
61st Baron3.600
131
73rd Viscount6.5001x nugget, 1x gem242
82nd Viscount11.500
242
91st Viscount20.000
252
103rd Earl35.0001x gem, 1x medal353
112nd Earl65.000
363
121st Earl115.000
363
133rd Marquis200.0001x medal, 1x scepter474
142nd Marquis360.000
474
151st Marquis650.000
484
163rd Duke1.150.0003x sceptre585
172nd Duke2.000.000
595
181st Duke3.600.000
595
19King6.500.0002x sceptre, 2x crown6106
20King of Kings11.500.0004x sceptre, 4x crown6106


Oasis

LevelOutput/hCatapults needed*
11005
220010
335025
455050
585075
61250100
71900200
82700300
93700500

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