Monday, September 19, 2011

Army Setups

There are several different ways to build armies. It's pointless and misleading to say one unit is stronger than others, as different setup and army make up will have very different outcomes. Here are a few...it'll be setup, recommended stats with the highest first, recommended skills, benefit, downfall...

CAT/INF -speed/fortune-hidden/break cranny. Powerful with good raids and frequent double attacks. will have long wait times for attacks, bringing a need for either hidden attack or warping

Archers- archers NEED attack. You can sacrifice speed if you are good enough with archers. Attack/speed- break cranny/hidden. Can hit cats before hit first if speed is decent, can also potentially hit turrets on turn one if backed by cavs. Need commanding. Effective use requires timing skills or they'll get slaughtered every time.

Cav- speed/defense. Healing/break cranny. Are extremely fast, strong, and hard to kill. Will undoubtedly take damage if defender is there and has a brain, thus lowering prestige you can get. There's also a trick where cavs can't hit retreating cats.

Cav/cat- either defense/attack or speed/defense. Hidden and/or healing. Can use cats with the boosted power to kill their cav and use cav to go after their cat while taking minimal losses due to high defense an healing. Slow to attack with cats, powerful, but costly and slow.

Archer/cav- (can easily add infantry) either attack with split defense/speed, or speed and attack, or speed and split attack/defense. Fortune can be added for a subtraction of attack or speed. Can easily take out cats and turrets, quite quickly. Most people don't know how to handle archers and blindly go forward or hold. Their weakness is cav on forward with high defense, high level turrets which change the field length, and cats moving only once forward (depends on field length).

Cav/archer (main force being cav this time)- speed/defense. Healing/break cranny or hidden. The archers this time are solely for clearing turrets and the annoying one troop blockers. Will increase attack time.

The strongest setup for cats against any other units other than cats themselves is put all points into attack and fortune.


Unit Advantages

• Infantry-
A) Quick to make
B) Very Cheap
C) Sizeable overload (good for raids)
D) Great for meatshielding against a cav rush or massive infantry force
E) Trap Baiter (It's good to feed traps with)

•Cavalry-
A) Highest overload (Amazing raiding)
B) Highest Speed (For battles and hunting)

•Archers-
A) Ranged
B) They give the MOST prestige overall.  (Yes, more then infantry)

•Catapults-
A) High Range
B) Most powerful unit
C) Good against all leveled towers (depending on range tech level)
D) Great for defending with

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