Monday, September 19, 2011

Basic guide

Save this to your device. Come to alliance chat with your questions.

Basic guide

Never leave your troops out! Not even for a minute. You will be attacked! Hunt your troops at all times.

Use the timer on your device to remember attack times.

Please keep this letter in the alliance. Don\'t share it on this server.

Everyone should Try to say hello on alliance chat each time they log in. stay active and share information.

Remember that each unit can carry a certain amount if resources per unit, this is called overload in the specs.
Inf 80, cav 100, arch 40, cat 40

So if you need to transport 800 pof each resource that is 3200 total to move. To do this will require 40 inf or 32 cav or 80 arc or cats.

Oasis
Lvl - number of catapults needed (remember that this number changes depending on ur shooting skill level and ur stats but these are tha general numbers. U may require a few more or a few less)

1-5
2-10
3-25
4-50
5-75
6-100
7-200
8-300
9-500
===
Forts
Lvl- cats- resources -infantry-*has cats
1-   215  -  50k/each  - 2000
2-   428 -  60k/each. - 3000
3-   855 -  80k/each. - 4000
4-  1410 - 100k/each - 5000
5-  2170 - 130k/each - 6500
6-3782 - 160k/each - 8000 *has 20
7-6255 - 200k/each -10000 *has 50
8-8708- 300k/each - 15000 *has 80
9-14115- 400k/each - 20000 *has 150
10-19830-500k/each - 25000*has 300

Scouting is a very important tech to upgrade. If your enemy has a higher or equal scout level, you will not see the details of their city. However, if your scouting level is higher you will see all your enemy\\'s details, like warehouse contents, exact troop counts, skill points and prestige. That is a powerful tool for finding good targets. Keep upgrading until you can scout the contents of a fort.

Here is how to read the scouting report when your scouting skill is too weak:

Scouting
"Several" 0~9
"One or two dozen" 10~24
"Dozens" 25~49
"Scores" 50~99
"One or two hundred" 100~249
"Several hundred" 250~499

"Hundred" 500~999
"One or two thousand" 1000~2499
"Several thousand" 2500~4999
"Thousands" 5000~9999
"Over 100 hundred" >=10000
====
Lvl      Req         Branch Oasises Forts
1        0                     0         1         0
2        200                 0         1          0    
3       630                  0          2         0
4    1150-nugget        1          2         1
5        2k                   1          3         1
6        3.6k                1          3         1
7   6.5k-nug-gem       2          4         2
8       11.5k               2          4         2                          
9       20k                  2          5         2
10   35k-gem-med     3          5         3
11        65k               3          6         3
12       115k              3          6         3
13   200k-med-scep   4          7         4
14       360k              4          7         4
15       650k              4          8         4
16    1.15M-s3cep     5          8         5
17         2M              5           9        5
18        3.6M             5           9        5
19  6.5M-2scp-2crwn 6          10       6
20  11.5M-4scp-4Crn 6          10       6        

CITIES:

Max warehouse and main first

Barracks is meh (longer build time= less hectic if you are worried about attacks from building drops. I max barracks last)

Turrets are crap until level 9 (@ 9 they eat cats.

TECHS:

Max out speed and shooting first!!! do not put any money into digging unless you have lots of cash. stone will become the most non valuable resource.  

YOUR GENERAL:

max speed! (when attacking somebody with lesser speed, you will own them. However: speed means shit while a troop is paused)

If Cav army: add points to defense

If cats army: add points to attack

Fortune is good for sweet hunts and lucky double etc. Attacks for arch and cat

TREASURE:

Absolutely if you have nothing else, equip max manual and horse. Higher level sword if you favor cats/get attacked a lot. If you are an attacking machine, equip high level armor. ring is a MUST for hunts and cat army.

GETTING MONEY/COINS

Check the shop/earn free coins every day. Save all coins for leveling up.

NEVER EVER SPEND COIN ON MONEY!!!!

Always watch the market. treasure is best way to make a profit.
====
Lvl 10 Turrets Can Kill
255/76/306/85 per turret per round

Lvl 10 Traps Can Kill
120/36/144/40 per trap per round

Oasises
Here is the output from lvl 0 to lvl 10, please check it.
0
100
200
350
550
850
1250
1900
2700
3700
5000

Being safe

Use your head

Tips to keep it fun and you moving up.

1) Hunt your troops at all times or you will be attacked.

2) Use your device timer when attacking forts. You will forget and troops will be lost if you don't.

3) Write down the location of the forts you will farm at each base. Example- 130,130-4/4.3 location/fort lvl/distance to fort.

4) Hunt your troops at all times or you will be attacked.

5) Come to alliance chat when you have a questions or want to say hello. You might be able to help a fellow member as well.

6) keep your head down and don't  get noticed unless you are ready to fight. Don't talk on WC unless your troops are hunted. You will be scouted and attacked.

7) Hunt your troops at all times or you will be attacked.

8) If attacked by another player because your troops out don't get mad, It's your fault. If they attack you when no troops are out you are being farmed for resources. This is not cool and they should be punished. The other reason is they might think you are Inactive. Send them a polite letter requesting that they farm a fort or be crushed ;D

9) Hunt your troops at all times or you will be attacked.

10) Increase your crop tech and crop resources at each base to the max lvl. Once you start building an army you will need a lot of food. Once you get to a   - 35k crop drain you will have to feed them often. Spread troops out between your bases to reduce crop drain. Good players with higher scout tech will look for high crop drain and attack you. 1st attack to reduce crop 2nd attack to reduce crop further which will recall your troops 3rd attack to kill your troops and take all of your hard earned prestige.

The most important thing is...hunt your troops at all times or you will be attacked.

Under attack?

The game is underway, alliances have formed and war is coming. First rule always hunt your troops! Even when you're online keep those troops hunting, you're enemies are constantly scouting you and looking for a chance to gain prestige.

When you are attacked, first thing to do is get your troops out of the city. You can either hunt them or dispatch to another location. Your troops will stay out as long as there are crops in your warehouse.

Next thing minimize your enemy's spoils. When under attack you can no longer transport res to the market ( you can still buy, just not sell).
Train troops to use up those resources.
If you have equal amounts of wood and iron, train archers.
If you have more wood than iron train cats.
If more iron than wood train inf or cav.

Now what to do once it starts. Keep an eye on those crop levels. If they get low you can buy more from the market or transport in from another city.

A little preparation now can make things easier when an attack comes.
You can upgrade your cranny to help protect the resources you have.
You can also use the market as a bank for resources. If you have extra crops you can post them at the market for a very high price and unless someone is willing to pay a huge price. they will  stay there until you cancel the transaction, returning the resource to the city it was originally posted from.

When starting out you may choose to set traps and turrets around your city walls. The traps are a good when you're starting out, but are easily defeated by enemy infantry. Turrets are your second choice, but they aren't effective against cats until they have been upgraded to lvl 9.
Having high scout tech is a great defensive tool as well. If your tech is higher than your enemy's they will not be able to see into your city. Once you've maxed this tech at lvl 10 no one can scout you.
It is strongly recommend to upgrade this ability early on, not only for its defensive application, but for its offensive ability in helping you choose viable targets when you choose to be the aggressor.  

When logging off for the day make sure to leave as little in your warehouse as possible.  If an enemy can see res in your warehouse they will come and steal it, if it's there night after night, they'll keep coming back for easy hits and ALWAYS HUNT YOUR ARMIES.

Oasis Guide

OASIS

Capturing an oasis will provide you with additional resources. In order to support a large army this will help you bring in enough crop to sustain them. Or it helps you collect crop to donate to the alliance.  Or they can supplement you if you need other resources for building, instead.  See separate Oasis guide for how much troops to take an Oasis with.

- Oasises degrade every day, once you take them.  So be sure to refresh them regularly by resigning and taking a new one of max level you're able to obtain!  Or if you can resign it before it drops, you can just re-capture the same one.  It's also wise to move your oasis far enough away from your town that it's not easy for an enemy to find. If they want the could remove you from them to try and starve out your army.
Remember: every major title upgrade, or every 3 levels, you can hold 1 more sub city and occupy 1 more fort; also, the amount of oasis you can hold is: Your level divided by 2 and rounded up if needed.
- What's this about a level 10 oasis? Is there a such thing?  Yes, there is!  It's the product of a perfectly timed occupied and resign oasis.
-Why? There's an accomplishment for having 2 lvl 10's at once! And accomplishment points are required for PvP, if that interests you.... Otherwise, it's just cool.....  In addition to prestige there's also an accomplishment scoreboard under Ranks.
-How?  TAKE a CROP oasis and then RESIGN it and wait the number of hours listed below. Then it should jump to a level 10 oasis.

Keep in mind this is ONLY A CHANCE!  About 1 in a thousand.....

A level 1 oasis will be level 10 in 3 days
A level 2 oasis will be level 10 in 6 days
A level 3 oasis will be level 10 in 9 days
A level 4 oasis will be level 10 in 2 days
A level 5 oasis will be level 10 in 5 days
A level 6 oasis will be level 10 in 8 days
A level 7 oasis will be level 10 in 1 day
A level 8 oasis will be level 10 in 4 days
A level 9 oasis will be level 10 in 7 days


To capture an oasis, you need......

Level / Troops in oasis to defeat: Soldiers-Cavalry-Archers-Catapults
Oasis Level 1: 9-9-0-0
Cats to beat: 5
OR, Cavs to beat: 52
OR, Inf to beat: 208
OR, Arc to beat: 80

Oasis Level 2: 24-9-0-0
Cats to beat: 10
OR, Cavs to beat: 52
OR, Inf to beat: 208
OR, Arc to beat: 150

Oasis Level 3: 49-24-9-0
Cats to beat: 25
OR, Cavs to beat: 138
OR, Inf to beat: 555
OR, Arc to beat: 400

Oasis Level 4: 99-24-9-0
Cats to beat: 50
OR, Cavs to beat: 138
OR, Inf to beat: 555
OR, Arc to beat: 600

Oasis Level 5: 249-49-24-9
Cats to beat: 75
OR, Cavs to beat: 250
OR, Inf to beat: 1200
OR, Arc to beat: 800

Oasis Level 6: 499-49-24-24
Cats to beat: 100
OR, Cavs to beat: 500
OR, Inf to beat: 2200

Oasis Level 7:
Cats to beat: 200
OR, Cavs to beat: 1000
OR, Inf to beat: 4200
OR, Arc to beat: 1410

Oasis Level 8:
Cats to beat: 400
OR, Cavs to beat: 2000
OR, Inf to beat: 11000
OR, Arc to beat: 7100

Oasis Level 9:
Cats to beat: 500
OR, Cavs to beat: 4000
OR, Inf to beat: 21000
OR, Arc to beat: 14100

The rare Oasis Level 10: 
Cats to beat: 900
OR, Cavs to beat: ?

It may take you less troops to defeat the oasis but these are base numbers. To determine more exacts, since it depends on your techs/equipment/skills, figure out how many inf your cats can kill in a turn and then figure out how many turns it will take you to beat that oasis. Your cats should be safe up to 9-10 turns if you use blockers and have max shooting. 

OR, INF to beat Oasis – and note, you will suffer some loss -- 
  1. 208
  2. 208
  3. 555
  4. 555
  5. 1200
  6. 2200
  7. 4200
  8. 11000
  9. 21000

-------------------------
How many Oasis per level? 


Lvl     Oasises/Forts
1       1      0
2       1      0
3       2      0
4       2      1
5       3      1
6       3      1
7       4      2
8       4      2
9       5      2
10     5      3
11     6      3
12     6      3
13     7      4
14     7      4
15     8      4
16     8       5
17     9       5
18     9       5
19    10     6
20    10     6

•Oasis Income

Oasis lvl        Output
1.                 100
2.                 200
3.                 350
4.                 550
5.                 850
6.                 1250
7.                 1900
8.                 2700
9.                 3700
10.                5000