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Balance Blocker: Uses massive amounts of catapults, making it almost impossible to kill. And the other units are simply sheilding, allowing a cavalry to jump to the front line when a catapult is in danger, deflects the blast from the catapult to the Cavalry. Same goes for infantry and archers. Employ small amounts, 20-100 of each type, and a massive amount of catapults for this strategy.
Comrade Unity: Employs almost equal amounts of all units, leaving room for growth and development. Having 1,000 of all four types throws stats out the window, and you can rely on simple in battle tactics.
Only recommended for those who are very skilled with command...
The Juggernaut: employs MASSIVE amounts of each type. Making it simply a larger version of COMRADE UNITY. however, since it's in larger numbers it throws the need for command out the window, and you can rely on both tactics and sheer numbers. I Highly recomend this strategy.
Speed Demon: Using only cavalry in exess of 25,000. You don't need to command, only send them to battle. If you have high enough numbers to outlast the barrage of enemy catapult and archer fire, then the many that survive at the end will easily overtake the enemy forces.
Studded Shield and Longsword: Uses a massive amount of catapults, and a slightly lesser amount of cavalry. Cavalry will most likely die but in larger amounts they take alot of the enemy with them, especialy when using them as a blocker. And then whatever left is easy prey for your catapults.
Demolition Man: large amounts of catapults for enemy troops as well as turrets. And infantry for enemy traps and useful as blockers. This Battle strategy is custom built for raiding, and removing city defenses with minimal loss.
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